

It grows from there, though, and before long there’s as many references to world events as there are to the serial killer on the loose and the way evidence keeps on disappearing. The underlying story has the player pulling jobs for a shady character with a crackly phone line to help pay off his gambling debts to the mob. You can let it wash over you, but I really liked having them in the game. Returning home between jobs, our protagonist will chat with his mum who he lives with, and checking the TV and radio will reference real world events, from the Watergate scandal to the Rumble in the Jungle.

However, it goes beyond that with a story that draws upon real world events. There’s a great, pulpy art style to the game, with the dulled oranges and browns, the chunky cars and the huge sunglasses going a long way to evoke the game’s mid-70s timeframe. What I found quite delightful about all of this is how iFun4all have really gone the extra mile with the game’s period and setting. Some of the levels get really quite challenging, and with the changing objective placement combined with stupid little slip ups, had me restarting time and time again. The Old Bill start to come in faster or more attentive forms, the levels get bigger with movable objects that let you alter their layout – the po-po will alter their patrol patterns slightly as you do so – shortcuts, and noise makers to midlead the patrols. After a fairly pedestrian first few levels ease you into the game, the difficulty and complexity start to ramp up.
